Become a superstar.
A game where you live a music career end-to-end.
Live in closed beta today. Five minutes from creating your first song to performing on your first open-mic.
Make a song in seconds. Pick a feeling, write some lyrics — the game generates the track and the cover.
Drop a single or album and watch fans grow, charts climb, socials light up.
Take the stage from bars to arenas. Build hype, earn fans, level up.
Fill skill bars — songwriting, performing, production — and shape your artistry.
A representative beta session, end-to-end.
Open the app — your manager pings.
Generate your song.
Drop the song, feed reacts.
Perform at venue.
Equip outfit, character re-renders.
Explore the town.
Players explore a hand-painted neighborhood map: tapping locations like the open mic, the café, or a hidden alley to trigger story scenes that shape relationships and unlock new opportunities as they progress.
Four tiers. Each one unlocks a new game.
Solo grind.
First team.
Industry doors open.
Major · own label.
BETA PERIOD FROM MAY · TARGETS BELOW · ACTUALS LAND IN AUGUST
DISCIPLINED SEQUENCING · SOFT BEFORE HARD
Core verbs live in closed beta.
PH → ID/IN → BR → CA/NL → US/UK. Loop proven in beta — soft-launch tunes UA and localization.
Produce · Sign · Direct · Manage · Shoot. Players run labels, manage other players, shoot music videos.
In-game IP becomes real merch, real tours, real revenue. Catalog activation at industry scale. The data engine fully ships.
FOUR FORCES · ONE MOMENT
Mobile saturated on hyper-casual + PvP. Existing music sims are small, dated, not AI-native.
Our player is the Gen Z fan who consumes music as identity — not the aspiring musician.
Suno, Udio, FLUX.1, Eleven Labs — last 18 months. Adoption faster than anyone expected.
$8B → $26B by 2030. Didn't exist three years ago.
Free tier is the complete game. We compete for identity-spend — not session-spend.
Outfits, gear, instruments, one-of-a-kind finds. Ships in-app today.
Subscription + top-ups. Unlocks song-prompting, premium choices, higher-quality outputs. Ships next.
THE PLEDGE — No gacha. No loot boxes. No pay-to-win. Ever. Publicly committed on superstarlegacy.com.
MOBILE-FIRST · AI-NATIVE · MUSIC CAREER SIM · ETHICAL MONETIZATION
| Competitor | Mobile-first | AI-native | Career sim | Ethical monetization |
|---|---|---|---|---|
| Charted (Music Star Life Sim) | ● | — | ● | ◐ paywalled |
| Music Wars Rockstar | ● | — | ● | — aggressive IAP + ads |
| Avakin Life | ● | — | — | — |
| BitLife | ● | — | — | ◐ |
| BandLab | ● | ◐ | ◐ | ● |
| Roblox music modes (Splash) | ● | — | ◐ | — gacha-adjacent |
| Suno consumer app | ◐ web-primary | ● | — creation | ● |
| Superstar Legacy | ● | ● | ● | ● |
Pokémon Go's 30B player-submitted photos became Niantic's geospatial AI — now licensed to robotics (Fortune, March 2026).
The same play, in music. Four creative surfaces — Make, Story Mode, Dressing, Manager — generate continuous taste signal. The Spotify sign-in graph joins it.
At scale: the highest-resolution active-music-taste signal in the market. The architecture to capture it ships today.
A music-data company with a game-shaped front door.
Become a superstar in your pocket.