MUSIC CAREER SIM · GEN Z · MOBILEMAY 2026

Superstar
Legacy.

Become a superstar.

Luna — midnight set
▶ TEASER · 32S
STAGE · Closed beta · week 8CONTACT · fares@superstarlegacy.com
ACT · IACT I / III

The game.

A game where you live a music career end-to-end.

Live in closed beta today. Five minutes from creating your first song to performing on your first open-mic.

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INTRO VIDEON + KARAKTÄRSVAL
max 15 sekundr
THE GAME02

Four moves. One story — yours.

Create
Release
Perform
Practice

Create

Make a song in seconds. Pick a feeling, write some lyrics — the game generates the track and the cover.

Release

Drop a single or album and watch fans grow, charts climb, socials light up.

Perform

Take the stage from bars to arenas. Build hype, earn fans, level up.

Practice

Fill skill bars — songwriting, performing, production — and shape your artistry.

Every choice writes your story.
A SESSION03

Five minutes. Six actions. The game working underneath.

A representative beta session, end-to-end.

01 · Home

Open the app — your manager pings.

02 · Create

Generate your song.

03 · Release

Drop the song, feed reacts.

04 · Perform

Perform at venue.

05 · Outfit

Equip outfit, character re-renders.

06 · Hometown

Explore the town.

A SESSION04

Explore Your Hometown.

Players explore a hand-painted neighborhood map: tapping locations like the open mic, the café, or a hidden alley to trigger story scenes that shape relationships and unlock new opportunities as they progress.

Hometown map
HAND-PAINTED · TAPPABLE NODES
THE ARC05

From bedroom to superstar.

Four tiers. Each one unlocks a new game.

BEDROOM · 0–10K

Open mic

Solo grind.

EMERGING · 10K–100K

Manager unlocks

First team.

ESTABLISHED · 100K–1M

Tours · indie labels

Industry doors open.

SUPERSTAR · 1M+

Build the empire

Major · own label.

Bankruptcy is possible. Game-Over isn't.Songs, connections, and skills stay with you.
ACT · IIACT II / III

The next level.

Where it goes. Why it wins. Who ships it.
WHERE WE ARE07

The MVP is live. Eight weeks of closed beta.

BETA PERIOD FROM MAY · TARGETS BELOW · ACTUALS LAND IN AUGUST

40%
D1 RETENTION · TARGET
20%
D7 RETENTION · TARGET
10%
D30 RETENTION · TARGET
Closed beta validates the core loop.
ROADMAP08

Today four moves. In two years, more. In three, an IP business.

DISCIPLINED SEQUENCING · SOFT BEFORE HARD

TODAY

Create · Release · Perform · Practice

Core verbs live in closed beta.

+1 YEAR

Soft → public launch

PH → ID/IN → BR → CA/NL → US/UK. Loop proven in beta — soft-launch tunes UA and localization.

+2 YEARS

New verbs unlock

Produce · Sign · Direct · Manage · Shoot. Players run labels, manage other players, shoot music videos.

+3 YEARS

IP monetization

In-game IP becomes real merch, real tours, real revenue. Catalog activation at industry scale. The data engine fully ships.

WHY NOW09

Music sim has no category leader yet — and the window opens now.

FOUR FORCES · ONE MOMENT

01 · THE LANE IS OPEN

The seat is open.

Mobile saturated on hyper-casual + PvP. Existing music sims are small, dated, not AI-native.

02 · GEN Z IS HERE

Music + creator culture is the obsession.

Our player is the Gen Z fan who consumes music as identity — not the aspiring musician.

03 · AI CROSSED THE BAR

Production quality landed.

Suno, Udio, FLUX.1, Eleven Labs — last 18 months. Adoption faster than anyone expected.

04 · THE CHANNEL EXISTS

Microdrama exploded.

$8B → $26B by 2030. Didn't exist three years ago.

$92.6B mobile gaming · $480B creator economy · $29.6B music · $26B microdramaSOURCES · SENSOR TOWER · MIDiA · VARIETY · DELOITTE · NEWZOO · GOLDMAN · IFPI
BUSINESS MODEL10

Two SKUs. One pledge.

Free tier is the complete game. We compete for identity-spend — not session-spend.

LIVE TODAY

Cosmetics.

Outfits, gear, instruments, one-of-a-kind finds. Ships in-app today.

IN FLIGHT · SUBSCRIPTION + TOP-UPS

Sparks.

Subscription + top-ups. Unlocks song-prompting, premium choices, higher-quality outputs. Ships next.

THE PLEDGE — No gacha. No loot boxes. No pay-to-win. Ever. Publicly committed on superstarlegacy.com.

Sparks doesn't gate content; it gates agency over the content.
COMPETITION · SEND-ONLY11

The category has competitors. None are all four.

MOBILE-FIRST · AI-NATIVE · MUSIC CAREER SIM · ETHICAL MONETIZATION

CompetitorMobile-firstAI-nativeCareer simEthical monetization
Charted (Music Star Life Sim)◐ paywalled
Music Wars Rockstar— aggressive IAP + ads
Avakin Life
BitLife
BandLab
Roblox music modes (Splash)— gacha-adjacent
Suno consumer app◐ web-primary— creation
Superstar Legacy
ACT · IIIACT III / III

The universe grows.

Game today. Characters tomorrow. A&R engine after that. The mission underneath comes into focus.
THE PLATFORM UNDERNEATH13

Pokémon Go built a robotics dataset while looking like a game. We do that for music.

Pokémon Go's 30B player-submitted photos became Niantic's geospatial AI — now licensed to robotics (Fortune, March 2026).

The same play, in music. Four creative surfaces — Make, Story Mode, Dressing, Manager — generate continuous taste signal. The Spotify sign-in graph joins it.

At scale: the highest-resolution active-music-taste signal in the market. The architecture to capture it ships today.

A music-data company with a game-shaped front door.

MUSIC CAREER SIM · GEN Z · MOBILEMAY 2026

Superstar
Legacy.

Become a superstar in your pocket.

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THANK YOU
THANK YOUCONTACT · fares@superstarlegacy.com
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